It's a cute version of a great concept...but the user experience of interacting with it could be improved. It has a beautifully designed cap. Here are the issues I've come across and the improvements I would love to see.
- I have found no way to trigger specific animations, it just randomly cycles through a big list of animations. I would love to one of the same type of animations happen every time I did the same thing - ie. if every time I accelerated, one of the speed-related animations (like the spaceship/warpspeed, or the revs animation could play), or every time lateral g-force was felt from a turn or if the brakes were hit could trigger one of those animations.
- The button controls could be improved, and the button shouldn't be hidden under the helmet. The sound and gyro functions are something I would turn on/off most frequently but that would require me to remove the helmet and click the button a bunch of times everytime I wanted to make a change.
- The velcro mounting path is sooooo strong, way too strong. When I go to remove mochi from my dash, only the helmet comes off because the base stuck to the velcro won't let go. I only use like 1/4 of the total velcro surface area and that is still too much.
Improving these things would make it so much better, and I hope to see them in the future